Diagrams ¶
Diagrams help to communicate complex relationships and interconnections between different technical components, and are a great addition to project documentation. Material for MkDocs integrates with Mermaid.js, a very popular and flexible solution for drawing diagrams.
Usage ¶
Using Flowcharts ¶
Flowcharts are diagrams that represent workflows or processes. The steps are rendered as nodes of various kinds and are connected by edges, describing the necessary order of steps:
```mermaid
graph LR
A[Start] --> B{Error?};
B -->|Yes| C[Hmm...];
C --> D[Debug];
D --> B;
B ---->|No| E[Yay!];
```
Result:
graph LR
A[Start] --> B{Error?};
B -->|Yes| C[Hmm...];
C --> D[Debug];
D --> B;
B ---->|No| E[Yay!];
Using Sequence Diagrams ¶
Sequence diagrams describe a specific scenario as sequential interactions between multiple objects or actors, including the messages that are exchanged between those actors:
```mermaid
sequenceDiagram
Alice->>John: Hello John, how are you?
loop Healthcheck
John->>John: Fight against hypochondria
end
Note right of John: Rational thoughts!
John-->>Alice: Great!
John->>Bob: How about you?
Bob-->>John: Jolly good!
```
Result:
sequenceDiagram
Alice->>John: Hello John, how are you?
loop Healthcheck
John->>John: Fight against hypochondria
end
Note right of John: Rational thoughts!
John-->>Alice: Great!
John->>Bob: How about you?
Bob-->>John: Jolly good!
Using State Diagrams ¶
State diagrams are a great tool to describe the behavior of a system, decomposing it into a finite number of states, and transitions between those states:
```mermaid
stateDiagram-v2
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3
state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
```
Result:
stateDiagram-v2
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3
state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
Using Class Diagrams ¶
Class diagrams are central to object oriented programing, describing the structure of a system by modelling entities as classes and relationships between them:
```mermaid
classDiagram
Person <|-- Student
Person <|-- Professor
Person : +String name
Person : +String phoneNumber
Person : +String emailAddress
Person: +purchaseParkingPass()
Address "1" <-- "0..1" Person:lives at
class Student{
+int studentNumber
+int averageMark
+isEligibleToEnrol()
+getSeminarsTaken()
}
class Professor{
+int salary
}
class Address{
+String street
+String city
+String state
+int postalCode
+String country
-validate()
+outputAsLabel()
}
```
Result:
classDiagram
Person <|-- Student
Person <|-- Professor
Person : +String name
Person : +String phoneNumber
Person : +String emailAddress
Person: +purchaseParkingPass()
Address "1" <-- "0..1" Person:lives at
class Student{
+int studentNumber
+int averageMark
+isEligibleToEnrol()
+getSeminarsTaken()
}
class Professor{
+int salary
}
class Address{
+String street
+String city
+String state
+int postalCode
+String country
-validate()
+outputAsLabel()
}
Using Entity-Relationship Diagrams ¶
An entity-relationship diagram is composed of entity types and specifies relationships that exist between entities. It describes inter-related things in a specific domain of knowledge:
```mermaid
erDiagram
CUSTOMER ||--o{ ORDER : places
ORDER ||--|{ LINE-ITEM : contains
CUSTOMER }|..|{ DELIVERY-ADDRESS : uses
```
Result:
erDiagram
CUSTOMER ||--o{ ORDER : places
ORDER ||--|{ LINE-ITEM : contains
CUSTOMER }|..|{ DELIVERY-ADDRESS : uses